Building the City of Ulfenkarn
August 2021·pp. 134–137
THE SHORT VERSION
A tour of Cursed City’s board tiles explains the relationship between room themes, movement and narrative. Alleys, mysterious objects and realm-inspired chambers carry traces of the city’s lost inhabitants, while design decisions ensure that evocative furniture and workshops remain workable spaces for miniature adventures.
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Find this article in White Dwarf 467, pp. 134–137.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.