AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 467

Building the City of Ulfenkarn

August 2021·pp. 134–137

THE SHORT VERSION

A tour of Cursed City’s board tiles explains the relationship between room themes, movement and narrative. Alleys, mysterious objects and realm-inspired chambers carry traces of the city’s lost inhabitants, while design decisions ensure that evocative furniture and workshops remain workable spaces for miniature adventures.

FOLLOW A THREAD

Back to the original

Find this article in White Dwarf 467, pp. 134–137.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.