CommunityWD 462 · pp. 4–7
A long-term reader marks twenty-five years of hobby memories, while another family combines Space Marines with astronomical photographs. The replies discuss Deathwatch members keeping the Blood Angels’ secrets, and reader conversions show how a spider-like industrial tank and a Primaris Gabriel Seth can emerge from existing kits.
Warhammer 40,000Age of Sigmar17 paint colours
TacticsWD 462 · pp. 60–63
Robin Cruddace separates physical visibility from the effects of Obscuring and Dense Cover using worked battlefield diagrams. He explains how infantry, large models and indirect-fire weapons interact with these traits, helping players identify why an apparently visible target may still be protected or impossible to select.
Warhammer 40,000Astra Militarum
RulesWD 462 · pp. 76–81
Sam Pearson introduces a game-controlled ghoul horde that can interrupt battles between two other armies. The Temple of the Myrmidesh and Hallowed Ground scenarios use behaviour tables, delusions and objective interaction to make the cannibals an unpredictable third threat rather than a conventional allied force.
Age of SigmarFlesh-eater Courts