TacticsWD 461 · pp. 114–117
Dave Sanders builds an aggressive Mollog deck around repeated attacks, Primacy and carefully selected upgrades. Pushes bring victims into reach without spending movement activations, while the Ur-Grub package and Hunger interactions help the troggoth become powerful enough to maintain pressure through the game.
Warhammer UnderworldsMollog’s Mob
TacticsWD 461 · pp. 123–127
The Dread Pageant’s inspiration condition rewards manipulating wounds rather than immediately killing every target. Sanders explores the distinct roles of Vasillac, Slakeslash, Glissete and Hadzu, combining mobility, pushes, healing and carefully timed damage to score while keeping the warband effective.
Warhammer UnderworldsThe Dread Pageant
TacticsWD 524 · pp. 66–67
Grant assembles an improvised Armoured Infantry defence around Commissar Graves, mixing Cadian and Krieg squads in Centaurs and Chimeras with Hippogriff armoured fighting vehicles. His plan uses transports and infantry to obstruct the Orks’ route, with a Rogal Dorn acting as a final goalkeeper against anything that escapes the line. The army is chosen to suit the story of delaying Wazdakka while Yarrick travels towards Death Mire, rather than as a detached competitive exercise.
Warhammer 40,000Astra Militarum