EditorialWD 457 · pp. 18–21
Jordan Green considers why grotesque comedy belongs in settings filled with catastrophe and cosmic horror. Orks, grots and troggoths follow their own coherent but absurd logic, yet looking at those same creatures through an ordinary soldier’s eyes restores their danger and prevents their comic appeal from reducing them to harmless relief.
Warhammer 40,000Age of Sigmar
EditorialWD 457 · pp. 40–43
Jervis Johnson explains how a points calculator provides an initial estimate from a unit’s characteristics, abilities and allegiance context. Playtesting and recurring feedback then refine that estimate, with special attention to the assumptions of Pitched Battle play and the reason a unit’s value cannot be equally exact in every possible battlefield situation.
Age of Sigmar
EditorialWD 457 · pp. 82–85
Elliot Hamer encourages players to experiment with army composition and tactics rather than repeating a familiar list indefinitely. Reviewing games, introducing a new battlefield role and trying different mission contexts develop understanding through experience, while the unexpected situations created by experiments also generate better stories and more varied games.
Warhammer 40,000