TacticsWD 457 · pp. 86–89
John Bracken traces Arena Mortis from a popular studio variant to its boxed expansion and explains the appeal of one-fighter multiplayer combat. Upgrade selection, resurrection, chip damage and changing Mortis Lenses reward different choices from ordinary games, while killing opponents and scoring glory provide competing routes to success.
Warhammer Underworlds
FictionWD 457 · pp. 90–93
Morgwaeth’s Daughters of Khaine search Beastgrave for an elusive fragment of their god while Morgok’s orruks seek a worthwhile fight. An arena of repeatedly rising undead brings their paths together, turning frustrated exploration into a violent contest in which both warbands find the living mountain has more than enough foes to offer.
Warhammer UnderworldsMorgwaeth’s Blade-coven
TacticsWD 457 · pp. 94–99
Dave Sanders builds a plan around three durable orruks, their individual attack profiles and the Waaagh! counters that accelerate their strongest turns. Recommended upgrades, objectives, board choice and deployment balance direct aggression with activation timing, showing how a small warband can win without treating every fighter as interchangeable.
Warhammer UnderworldsMorgok’s Krushas