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RULES·WHITE DWARF 457

Argovon Fault Zone

October 2020·pp. 63–64

THE SHORT VERSION

Players place fracture tokens that define randomly opening fault lines as the battle progresses. Tectonic effects can damage or disorient formations caught above them, while advancing or charging across an existing fissure adds another hazard, encouraging commanders to think about the ground between objectives as well as enemy fire.

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Find this article in White Dwarf 457, pp. 63–64.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.