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CAMPAIGN·WHITE DWARF 452

Campaigns in Hallost

March 2020·pp. 78–85

THE SHORT VERSION

A map campaign alternates battlefield encounters with territorial conquest, resource collection and power purchases. Initiative and random events change the balance between players, while Hallost-specific magic, spectral interference and key-location benefits give the Nordyrie map its own identity and a fixed campaign conclusion.

Back to the original

Find this article in White Dwarf 452, pp. 78–85.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.