Zone Mortalis: Pools, Pitfalls and Stills
December 2019·p. 132
THE SHORT VERSION
Toxic pools punish vulnerable fighters, pitfalls make forced movement near an edge especially dangerous and industrial stills can release gas when damaged. Each feature changes the value of the surrounding ground, encouraging gangs to consider where a fighter may be pushed or pinned as carefully as where that fighter begins.
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Find this article in White Dwarf 449, p. 132.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.