Zone Mortalis: Dimensions, Lifts and Stairs
December 2019·pp. 128–131
THE SHORT VERSION
The rules distinguish a flat representation of corridors from a physically three-dimensional battlefield and explain which apparent wall tops are accessible. Lifts move between levels and can crush fighters, while stairs provide movement routes with their own falling risks, making elevation useful without treating every sculpted surface as climbable.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 449, pp. 128–131.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.