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RULES·WHITE DWARF 449

Skies of Slaughter

December 2019·pp. 42–53

THE SHORT VERSION

A standalone aerial game pits the flying monsters and vessels of the Mortal Realms against one another using velocity, manoeuvres and weapon arcs. This opening instalment supplies the core system, a duel and two profiles, with later additions promised for a campaign whose engagements are governed by momentum as well as firepower.

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Find this article in White Dwarf 449, pp. 42–53.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.