TacticsWD 449 · pp. 110–113
Dave Sanders revisits the Sepulchral Guard for Beastgrave with an objective-focused deck that can score during the round and again at the game’s end. Their resistance to being driven back and ability to return fallen fighters support careful positional play, provided the player anticipates movement needs before the right cards reach their hand.
Warhammer UnderworldsSepulchral Guard
TacticsWD 449 · p. 112
The gambit choices move fighters and objective tokens, refresh the hand and return a fallen warrior at a useful moment. The discussion treats movement as a limited resource for the slow undead, with card combinations supplying the flexibility needed to score rather than merely pushing the warband into a direct fight.
Warhammer UnderworldsSepulchral Guard
TacticsWD 449 · pp. 138–141
Rob Alderman explains how Saruman controls a battle through reliable magic rather than close combat. Efficient use of his free Will, carefully timed channelled spells and mounted movement let him isolate important enemies, while the Palantír creates an opportunity to take the initiative at the moment an opponent can least afford it.
Middle-earth Strategy Battle GameIsengard