InterviewWD 444 · pp. 130–132
Andy Clark describes the relationship between broad studio background and the intimate character work of a novel. His Knights, Celestine and Gloomspite stories demand different tones, while recurring characters and narrative hooks let each project deepen a setting without closing off later possibilities.
Warhammer 40,000Age of Sigmar
InterviewWD 524 · pp. 88–91
Miniature designer Seb and ’Eavy Metal painter Tom explain how Wazdakka’s first official model became a centrepiece without making the rider as large as Ghazghkull. Real bicycle mechanics informed Big Revva’s proportions, suspension and working details, while a jumping, fist-raised pose expresses the speed-obsessed Ork’s showmanship. The discussion also follows the fairing-mounted gun, reel-out claw, split trophy skull and Fixit’s carefully chosen place on a model designed to remain convincing beneath its extravagance.
Warhammer 40,000Orks
InterviewWD 523 · pp. 44–51
The miniatures designers explain how the new Defiler moves away from the original tank-on-legs shape towards the fleshy, curved forms of newer Daemon Engines. Organic joints, alternative torsos, socketed arms and repositionable legs combine a strong flowing silhouette with considerable posing freedom. The feature also introduces Kravek Morne, new Mutilators and an Iron Warriors upgrade frame, showing how their shared mechanical and daemonic details reinforce Legion identity.
Warhammer 40,000Chaos Space Marines