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INTERVIEW·WHITE DWARF 444

War in the Underhive

July 2019·pp. 112–115

THE SHORT VERSION

Rogue Factor explains adapting Necromunda into a tactical video game with highly customisable gangers and enormous vertical environments. Tabletop scenery experiments inform modular level design, while action choices and lasting injuries preserve the sense that equipment, position and a fighter’s developing history all matter.

Back to the original

Find this article in White Dwarf 444, pp. 112–115.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.