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CAMPAIGN·WHITE DWARF 444

A Deadly Lure: Part Two

July 2019·pp. 124–125

THE SHORT VERSION

The explorers must keep their stolen Ambull alive long enough to breach the sealed chamber, then survive the consequences of their own scheme. The quest setup leads into a sequence where the same creature changes from valuable tool to furious obstacle before the final escape with the Grayl Intulia.

Back to the original

Find this article in White Dwarf 444, pp. 124–125.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.