ShowcaseWD 443 · pp. 6–7
Mark’s Nurgle collection shows how bright undercoats, thin layers and careful shading can make diseased models both vivid and richly detailed. He explains the appeal of the older Chaos books and stresses patient attention even on gaming pieces, with tutorials and diluted shading continuing to improve his work after decades of painting.
Warhammer 40,000Age of SigmarMaggotkin of Nurgle2 paint colours
FictionWD 443 · pp. 14–17
Bael-Grimnir seeks the certainty of battle amid uncertainty about his lodge’s future. A reckless confrontation with Bonesplitterz forces him to depend on help he had resisted, and the return to his family suggests that accepting change may be as necessary as preserving Vostarg tradition.
Age of SigmarFyreslayers
EditorialWD 443 · pp. 54–57
Robin explains how a foundational army mechanic differs from optional detachment benefits, using Cult Ambush as a design case study. Hidden counters preserve the feel of a planet-wide uprising while giving the player a reliable plan and the opponent a meaningful uncertainty to solve, avoiding problems created by the older random system.
Warhammer 40,000Genestealer Cults