ShowcaseWD 443 · pp. 6–7
Mark’s Nurgle collection shows how bright undercoats, thin layers and careful shading can make diseased models both vivid and richly detailed. He explains the appeal of the older Chaos books and stresses patient attention even on gaming pieces, with tutorials and diluted shading continuing to improve his work after decades of painting.
Warhammer 40,000Age of SigmarMaggotkin of Nurgle2 paint colours
LoreWD 443 · pp. 8–11
Phil distinguishes primordial gods from beings that ascended from mortal origins, focusing here on Chaos and Gorkamorka. Their nature, worshippers and affinities with particular realms show how cosmic forces drive stories while remaining recognisable through the ambitions and emotions of ordinary followers.
Age of Sigmar
ModellingWD 443 · pp. 18–21
Ghur’s landscapes and animals offer colour and modelling ideas far beyond a single dusty palette. Hunter cultures, amber magic, patterned skins and snowbound or forest environments let almost any faction acquire a bestial regional identity, with examples explaining how details and bases make that connection visible.
Age of Sigmar