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RULES·WHITE DWARF 442

Escape the Hive

May 2019·pp. 132–133

THE SHORT VERSION

A powerful retiring gang attempts to seize a ship while its accumulated enemies unite to stop it. Fighters must reach the transport and struggle with its unfamiliar controls under pressure, giving a long-lived force a final spectacular exit whose consequences matter beyond ordinary campaign rewards.

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Find this article in White Dwarf 442, pp. 132–133.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.