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RULES·WHITE DWARF 438

Skirmish Battleplan: Dangerous Hunt

January 2019·p. 29

THE SHORT VERSION

Both warbands try to control a roaming predatory endless spell by bringing more fighters near it. The spell cannot be dispelled and moves under the controlling player’s direction, changing the usual turn-order decision. Victory links retaining control with the harm the manifestation has inflicted, making proximity both valuable and dangerous.

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Find this article in White Dwarf 438, p. 29.

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