InterviewWD 438 · pp. 10–13
Phil Kelly explains the exchange between writers, sculptors, artists and rules designers that turns new miniatures into inhabitants of established settings. Short vignettes offer accessible glimpses of those worlds rather than a single exhaustive account. He uses the planned sequence of Malign Portents stories and the expanding Vigilus narrative to show how small perspectives build a larger history.
Age of SigmarWarhammer 40,000
FictionWD 438 · pp. 16–19
Admiral Hengtsson takes the Ironclad Dammerung beneath Hammerhal Ghyra in search of an extraordinary magical treasure. After blasting into a hidden temple, his crew disturbs a luminous seed whose guardian cannot be overcome by guns or aetheric skill. The expedition’s confidence turns to horror as flowers and grasping vines consume the intruders.
Age of SigmarKharadron Overlords
InterviewWD 438 · pp. 20–23
Jervis Johnson distinguishes clarification from changing a rule: designers’ commentaries explain existing text, while errata correct or rebalance it. Movement over terrain illustrates why spelling out every possible question would make concise rules unwieldy. He outlines a practical sequence of rereading the rule, checking related rules and official answers, then resolving any remaining uncertainty so play can continue.
Age of Sigmar