CommunityWD 435 · pp. 4–27
Nightvault introduces spellcasting and fresh warbands to Underworlds, while Beasts of Chaos gather around new herdstones. Warhounds, additional Kill Teams and the Wake the Dead conflict on Vigilus broaden the releases, with novels, audio and licensed games adding further ways into the month’s stories.
Warhammer UnderworldsWarhammer 40,000
TacticsWD 435 · p. 8
The mixed Tzeentch warband combines sorcery with fighters whose roles differ markedly. Spellcasting and the ability to bring Horrors into the battle create options beyond a direct advance, encouraging players to exploit unusual positioning and supporting cards rather than treating the group as conventional infantry.
Warhammer UnderworldsEyes of the Nine
InterviewWD 435 · pp. 36–41
Tom Merrigan explains how Nagash’s necroquake opens the dungeons beneath Shadespire and brings magic into the game. Spell gambits, lethal hexes and new movement abilities expand tactical options, while compatible earlier cards and warbands preserve the usefulness of existing collections.
Warhammer UnderworldsStormsire’s Cursebreakers