Opening the Nightvault
October 2018·pp. 36–41
THE SHORT VERSION
Tom Merrigan explains how Nagash’s necroquake opens the dungeons beneath Shadespire and brings magic into the game. Spell gambits, lethal hexes and new movement abilities expand tactical options, while compatible earlier cards and warbands preserve the usefulness of existing collections.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 435, pp. 36–41.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.