RulesWD 431 · pp. 90–93
A beleaguered Imperial force faces a secretly chosen number of escalating Ork assaults. Randomly generated attackers, hospital recovery and persistent casualties turn the game into a test of endurance, with damaged buildings and limited defenders carrying the consequences of one attack into the next.
Warhammer 40,000Astra Militarum
RulesWD 431 · pp. 124–126
Jay Clare describes house rules that keep Battle Companies campaigns responsive to their players’ stories. Bribes, captured heroes, extraordinary creatures and multiplayer balancing show how a group can agree exceptions while retaining challenging games and meaningful consequences.
Middle-earth Strategy Battle Game
RulesWD 431 · pp. 128–131
Gorkanauts and Dominus-class Knights enter the engine-duelling game with new weapon and damage rules. Separate sheets for Gork’s Maul, Adamant Wrath and Pride of Kolossi identify the consequences of each ruined location, preserving the importance of choosing targets rather than merely counting wounds.
Imperial Knights: RenegadeImperial Knights