AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 431

Customise Your Campaign

June 2018·pp. 124–126

THE SHORT VERSION

Jay Clare describes house rules that keep Battle Companies campaigns responsive to their players’ stories. Bribes, captured heroes, extraordinary creatures and multiplayer balancing show how a group can agree exceptions while retaining challenging games and meaningful consequences.

Back to the original

Find this article in White Dwarf 431, pp. 124–126.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.