Customise Your Campaign
June 2018·pp. 124–126
THE SHORT VERSION
Jay Clare describes house rules that keep Battle Companies campaigns responsive to their players’ stories. Bribes, captured heroes, extraordinary creatures and multiplayer balancing show how a group can agree exceptions while retaining challenging games and meaningful consequences.
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Find this article in White Dwarf 431, pp. 124–126.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.