Skulking in the Dark With Spiteclaw’s Swarm
February 2018·p. 23
THE SHORT VERSION
Tom Merrigan focuses on speed, objective play and ploys that inspire the Skaven without asking them to endure a straightforward fight. Returning Clanrats to distant starting hexes creates board pressure, while cheap upgrades and rewards for expendable fighters help exploit a warband whose leader must remain safe to sustain it.
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Find this article in White Dwarf 427, p. 23.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.