The Digital Age and the Age of Sigmar
February 2018·p. 55
THE SHORT VERSION
Digital editions restore access to older fiction while new Mortal Realms stories build depth around a recently created setting. City-based intrigue, expeditions and Kharadron trade complement the wars of gods and monsters, continuing the publisher’s practice of using fiction to show experiences that army books cannot cover in the same detail.
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Find this article in White Dwarf 427, p. 55.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.