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RULES·WHITE DWARF 426

The Ruins of Dol Guldur

January 2018·pp. 86–87

THE SHORT VERSION

The first encounter allows a company to ambush Mirkwood Rangers among the dark ruins of Dol Guldur. The Elves remain unaware until attacked or sufficiently close to detect the intruders, while victory unlocks a reward table ranging from influence and equipment to an unusual new recruit, with a different recruit provided for Good companies.

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Find this article in White Dwarf 426, pp. 86–87.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.