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RULES·WHITE DWARF 426

A Chance Encounter

January 2018·pp. 88–89

THE SHORT VERSION

The journey continues through Emyn Muil, where Dwarf Rangers attempt to intercept the company among rocky obstacles. Success depends on getting a sufficient fraction of the warband off the opposite edge, and the rewards support further campaigning through recovery, influence, equipment or a new companion rather than merely counting enemy casualties.

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Find this article in White Dwarf 426, pp. 88–89.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.