Illuminations: Cities of Sigmar
December 2017·pp. 118–123
THE SHORT VERSION
Paul Dainton explains how descriptions became atmospheric paintings of six Free Cities, using colour, architecture and ordinary inhabitants to distinguish them. Industrial Greywater, magical Hallowheart and humid Anvilgard challenge simple assumptions about their realms, while the Phoenicium, Tempest’s Eye and Living City share Sigmarite influences without losing their separate identities.
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Find this article in White Dwarf 425, pp. 118–123.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.