RulesWD 425 · p. 5
The magazine introduces its Christmas cards for three games: an alternative-art Healing Potion for Shadespire, a festive Blood Bowl Special Play card and twelve additions to Shadows over Hammerhal. The latter mix skills, treasures and campaign support, with instructions later in the issue distinguishing cards shuffled into decks from special rewards earned during adventures.
Warhammer QuestBlood Bowl
ReviewWD 425 · pp. 6–7
Wade Pryce describes the annual supplement as a toolbox that groups can draw from according to their preferred kind of game. Land Raider construction, Apocalypse, expanded assault campaigns and updated matched-play material sit together, while revised points and terrain rules offer a way to respond to the new edition without waiting for every army’s next codex.
Warhammer 40,000
ReviewWD 425 · pp. 8–11
The two Chapter codexes bring the Dark Angels and Blood Angels into the era of the Great Rift and Primaris reinforcements. Their distinctive histories, psychic traditions and specialist formations accompany the expanded model ranges, with new Lieutenant miniatures and upgrade components demonstrating how the newer armour can retain each Chapter’s established character.
Warhammer 40,000Dark Angels