RulesWD 425 · p. 5
The magazine introduces its Christmas cards for three games: an alternative-art Healing Potion for Shadespire, a festive Blood Bowl Special Play card and twelve additions to Shadows over Hammerhal. The latter mix skills, treasures and campaign support, with instructions later in the issue distinguishing cards shuffled into decks from special rewards earned during adventures.
Warhammer QuestBlood Bowl
TacticsWD 425 · pp. 102–105
The deck-building guide connects a warband’s objective cards to the ploys and upgrades that make those objectives achievable. Examples contrast reinforcing natural strengths with repairing weaknesses, concentrating resources in one fighter and disrupting an opponent, while the commentary warns that a larger deck reduces the reliability of drawing a desired combination.
Warhammer Underworlds
TacticsWD 425 · p. 103
The Ironjawz example seeks attacks without exhausting a fighter’s normal charge opportunity. Moving enemies into reach, using ploys for additional blows and timing Gurzag’s disabling attack can deny an opponent useful activations, so the deck supports a fighting plan rather than relying only on the warband’s naturally strong profiles.
Warhammer UnderworldsIronskull’s Boyz