AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 424

Constructing the Underhive

November 2017·p. 42

THE SHORT VERSION

Rob Macfarlane describes scenery designed to do something during a game, rather than simply block sight. Loot containers, possible traps and door controls give fighters reasons to interact with their surroundings; the visual approach favours worn industrial function while retaining small details that locate the tunnels in the Imperium.

Back to the original

Find this article in White Dwarf 424, p. 42.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.