Goin’ Krumpin’ with Ironskull’s Boyz
November 2017·p. 11
THE SHORT VERSION
James Ashbey advises taking the Orruks into fights to trigger their inspiration, while scoring early objectives to purchase the upgrades that make them dangerous. Extra wounds and survival ploys compensate for limited defence, and forced movement or follow-up attacks can bring enemies within reach of a warband that otherwise struggles to chase them.
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Find this article in White Dwarf 424, p. 11.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.