ReviewWD 424 · p. 25
The returning Battle Companies format is introduced as a way to begin with a handful of fighters and develop them through linked adventures. The book gathers company creation, experience, equipment and scenarios into one supplement, offering a smaller-scale entry to Middle-earth as well as a source of personal characters for larger armies.
Middle-earth Strategy Battle Game
InterviewWD 424 · pp. 34–35
The retrospective revisits White Dwarf 366 and its tank-heavy Spearhead expansion, placing it beside the vehicle kits and marking guides released at the time. A Bilbo Hall of Fame choice, Blood Angels advice, Orc modelling and the preview of Warhammer’s eighth edition show the wider mix of that earlier magazine.
Warhammer 40,000Warhammer Fantasy Battles
InterviewWD 424 · pp. 108–109
Adam Troke and Jay Clare revisit the small-warband campaign format and explain how its new book expands the original articles. Experience, promotion and persistent injuries turn ordinary warriors into memorable individuals, while additional factions and a journey to Fornost provide variety; the magazine supplies two companies that could not fit into the book.
Middle-earth Strategy Battle Game