Starting a Gang War
November 2017·pp. 36–43
THE SHORT VERSION
Andy Hoare and James Hewitt explain the return of Necromunda through scenery, alternating fighter activations and expanded gang identities. The interview traces how cards and interactive terrain help maintain a clear battlefield, why Goliath and Escher make an effective contrast, and how the tunnel game connects to campaign play on three-dimensional tables.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 424, pp. 36–43.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.