Conquering a Realm
November 2017·pp. 66–71
THE SHORT VERSION
The Firestorm campaign is explained as a map contest whose card-driven resources affect army size, strategic options and development between battles. Captured regions, secret objectives, negotiation and several routes to victory create competing ambitions, while a Studio campaign demonstrates how the system can accommodate both careful planning and a newcomer learning the game.
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Find this article in White Dwarf 424, pp. 66–71.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.