Grim Darkness on the Tabletop
September 2017·pp. 48–51
THE SHORT VERSION
Jervis Johnson, Robin Cruddace and Phil Kelly connect rules to the setting’s characters, physical drama and deliberately archaic combat. Their account follows lessons passed between Games Workshop games and shows how codexes and supplements first explore ideas that later enter the core rules.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 422, pp. 48–51.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.