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RULES·WHITE DWARF 419

Optional Rules: Goblin Special Balls

June 2017·p. 19

THE SHORT VERSION

Goblin coaches can introduce three different illegal balls while risking the referee dismissing the kicker. The Explodin’ Ball has a ticking fuse, the Shady Special hinders passes and a Snotling in a ball disguise can move unpredictably around the pitch; replacement balls and escaped carriers are covered alongside the effects.

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Find this article in White Dwarf 419, p. 19.

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