New Ways to Wage War
June 2017·pp. 36–38
THE SHORT VERSION
Jes Bickham and Robin Cruddace explain the redesign from an intimidating accumulation of general rules to compact core mechanics and unit datasheets. Template removal, common profiles for vehicles and monsters, character auras, alternating combats and a single morale phase illustrate the approach, while open, narrative and matched play preserve different gaming styles.
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Find this article in White Dwarf 419, pp. 36–38.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.