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TACTICS·WHITE DWARF 416

The General’s Almanack: Embracing Simplicity

March 2017·pp. 86–87

THE SHORT VERSION

Guy Haley argues that Age of Sigmar’s short core rules allow complexity to grow from warscrolls and scenarios rather than dense general exceptions. Drawing on decades of gaming and his themed open games, he celebrates its scalability, permission to invent rules and acceptance of different approaches to collecting and competition.

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Find this article in White Dwarf 416, pp. 86–87.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.