The General’s Almanack: Embracing Simplicity
March 2017·pp. 86–87
THE SHORT VERSION
Guy Haley argues that Age of Sigmar’s short core rules allow complexity to grow from warscrolls and scenarios rather than dense general exceptions. Drawing on decades of gaming and his themed open games, he celebrates its scalability, permission to invent rules and acceptance of different approaches to collecting and competition.
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Find this article in White Dwarf 416, pp. 86–87.
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