AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 416

A Brand-new Dawn

March 2017·pp. 32–35

THE SHORT VERSION

Developers and Games Workshop’s licensing team trace Dawn of War from its territory-based resources to the smaller, customised squads of the sequel. The discussion turns to the third game’s larger armies, believable battlefield structures, Imperial Knights and returning characters, explaining how animation and design choices translate the setting into a real-time strategy game.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 416, pp. 32–35.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.