Blanchitsu: The Tale of the Pilgrym
December 2016·pp. 44–49
THE SHORT VERSION
An international group turns an infant psyker’s arrival on Terra into a collaborative storytelling game full of competing Imperial faiths and covert agendas. Converted warbands, processional steps and a decayed Botanicarium make the narrative tangible, with rules subordinate to character and imagery; the article explains the preparation and the roles of several factions rather than reducing the event to a winner.
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Find this article in White Dwarf 413, pp. 44–49.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.