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RULES·WHITE DWARF 413

Armoured Conflict

December 2016·p. 101

THE SHORT VERSION

Each player controls a single tank within a points limit, gains a random crew trait and deploys according to vehicle cost. Random facing and a turn order favouring cheaper vehicles create a chaotic free-for-all where destroying rivals can repair lost hull points.

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Find this article in White Dwarf 413, p. 101.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.