The Gothic & the Eldritch
October 2016·pp. 46–53
THE SHORT VERSION
Jes Goodwin reflects on his early sculpting, collaboration with John Blanche and Rick Priestley, and the development of Games Workshop’s visual identities. Shared design vocabularies link Eldar, Marines, Tyranids and Mechanicus models while still allowing distinct units and exceptional characters; the discussion shows how background, colour and practical construction all influence a range.
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Find this article in White Dwarf 411, pp. 46–53.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.