Jeremy Vetock: Horror Games
October 2013·pp. 118–119
THE SHORT VERSION
Jeremy plans seasonal games around the frightening elements already present in the settings. Small groups escaping zombies, corrupted freighters and rival Inquisitors offer different formats. Simple individual traits and unpredictable movement create tension without complex new systems. A short Harckam asylum story demonstrates scene-setting, while borrowed collections make ambitious one-off games more practical.
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Find this article in White Dwarf 406, pp. 118–119.
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