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TACTICS·WHITE DWARF 402

Armchair General: The Greater Good

June 2013·pp. 70–75

THE SHORT VERSION

Dan divides his Tau army into a long-range firebase, a mobile strike force and units that tempt the enemy forward. Markerlights connect their shooting, while overlapping support and careful retreats help preserve lives. Shadowsun and guided arrivals let the suits attack a vulnerable part of the opposing army. A separate personal system marks survivors after each game and promotes them after five battles, linking tactical caution to modelling projects.

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Find this article in White Dwarf 402, pp. 70–75.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.