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RULES·WHITE DWARF 398

The Burning of Glumhof

February 2013·p. 64

THE SHORT VERSION

The two armies fight over five remaining features of a ruined Empire town. At the end, each objective belongs to the player with the nearest non-fleeing unit. Hidden deployment prevents either commander from matching every threat with an obvious counter before the battle begins. The short scenario illustrates how terrain, a shared story and one simple objective system can produce a distinctive game.

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Find this article in White Dwarf 398, p. 64.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.