Around the Studio
February 2013·p. 147
THE SHORT VERSION
Duncan Rhodes adds a pale, supernatural Green Knight to an ongoing Bretonnian campaign collection. Jeremy Vetock turns a plastic hill into a mine with a cut opening, filler and natural rock. Andy Clarke begins an Ogre army and recommends a rapid textured-base method. Together the projects connect personal gaming plans to both detailed character work and practical time-saving techniques.
AT THE PAINTING DESK
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FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 398, p. 147.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.