AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

BATTLE REPORT·WHITE DWARF 394

Glenn’s Zone Mortalis Multiplayer Surprise

October 2012·p. 141

THE SHORT VERSION

Glenn organises seven five-hundred-point forces into loyalist and traitor teams for a battle through a Zone Mortalis complex. Chaos players know the eight mystery objectives in advance, while their opponents discover hazards such as a trapped Maulerfiend and unusually dangerous Possessed. Doors can be attacked or opened through puzzles, though the players eventually favour melta bombs. The loyalists win, with exploration and surprise providing the scenario’s main entertainment.

Back to the original

Find this article in White Dwarf 394, p. 141.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.