CommunityWD 394 · pp. 121–122
The local-events feature connects the Chaos launch with introductory games, painting lessons and army-building help in stores. Glasgow is profiled through its six gaming tables, Sunday and older-player beginner sessions and Thursday club night. The accompanying advice explains what a newcomer can expect from an introductory game or paint session, presenting these activities as routes into a personal collection rather than assuming every beginner wants the same army.
CommunityWD 394 · pp. 138–141
The new team introduces its current projects, from Beth’s first painted Lizardmen to Jes’s Tyranids, Dan’s Imperial Guard and Matt’s long-term Marine collections. Short accounts describe the inaugural hobby-room battle, an escalating league and the wave of Chaos painting prompted by the new kits. A multiplayer Zone Mortalis game adds hidden objectives and surprises, showing how the team’s shared gaming room supports informal experiments as well as formal battle reports.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 394 · pp. 148–149
Forge World staff repaint the life-size Rhino donated after Dawn of War II, adding a storm bolter and large Ultramarines markings before its installation outside Warhammer World. The studio visit also reveals Will Hayes’s Cataphractii weapon variants and Paul Rudge’s loyalist Death Guard collection, grown from a staff painting challenge. These projects connect the team’s personal collecting with the new Heresy range and its public display work.
Warhammer 40,000The Horus HeresyUltramarines