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TACTICS·WHITE DWARF 392

Daemons of Tzeentch

August 2012·pp. 34–35

THE SHORT VERSION

Tzeentch’s ever-changing creatures emphasise sorcery, magical fire and unusual movement. Horrors and Flamers provide ranged power, while the Lord of Change adds powerful spellcasting and flight; Screamers slash over opponents or bite larger targets. The article distinguishes the Horrors’ collective Wizard levels in Warhammer from the daemon host’s ranged attacks in 40K, showing several expressions of the same magical theme.

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Find this article in White Dwarf 392, pp. 34–35.

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