Standard Bearer: Frequently Asked Questions
March 2012·pp. 68–69
THE SHORT VERSION
Jervis Johnson answers recurring Games Day questions about projects, army releases, favourite forces and becoming a designer. He explains why uncertain production dates make early announcements unreliable and why enthusiasm and strong ideas shape development priorities. His account of playtesting separates the internal search for the right background feel from later external scrutiny of loopholes and points, while advice to aspiring designers stresses practice, persistence and being ready when an opportunity appears.
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Find this article in White Dwarf 387, pp. 68–69.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.